4541.779 ǻƯ

(GPU Programming )

Spring, 2011

 


 

Announcement

 

Lecture

 

Instructor

 

Teaching Assistant

 

Textbooks

 

Lecture Notes

  1. Course Information [pdf]
  2. Why GPU? [pdf]
  3. DirectX 11 Programming: Direct3D Pipeline [pdf]
  4. DirectX 11 Programming: Basic Direct3D Programming [pdf] (ǽ [pdf] [ڵ 1 2 3 4]) ( [ڵ] [ؽ] [] [score])
  5. Volume Visualization: Theory [pdf1, pdf2]
  6. Volume Visualization: Texture-based Volume Rendering [pdf] (ǽ [pdf] [] [ڵ 1 2 3])
  7. Volume Visualization: Ray-casting Volume Rendering [pdf] (ǽ [pdf])
  8. Volume Visualization: Transfer Function [pdf] (ǽ [pdf] [ڵ] [TF] [ڵ]) ( [pdf])
  9. Volume Visualization: Pre-integrated Volume Rendering [pdf] (ǽ [pdf]) ( [pdf] [])
  10. Image Post-Processing: Simple Spatial Filters [pdf] (ǽ [pdf] [ڵ])
  11. Image Post-Processing: Other Topics [pdf] (ǽ [pdf] [ڵ]) ( [pdf] [image])
  12. CT Reconstruction [pdf1, pdf2]
  13. Paper Presentation (5/25)
  14. Paper Presentation (5/30)
  15. Paper Presentation (6/1)
  16. Term Project Demonstration (6/13)