4190.410 Computer Graphics

Spring, 2010


Announcement

Lecture

Instructor

Teaching Assistant

Objectives

Textbooks

Grading

Lecture Notes

  1. Introduction: Graphics, Graphics System & File Format (Ch. 1,2,15)
  2. Graphics Primitives (Ch. 3,4)
  3. Geometric Transformation (Ch. 5)
  4. 2D Viewing (Ch. 6)
  5. 3D Viewing (Ch. 7)
  6. DirectX: Creating a device, Rendering vertices, and Using matrices
  7. 3D Object Representation (Ch. 8)
  8. Curves and Surfaces (Ch. 8)
  9. Visible Surface Detection (Ch. 9)
  10. Illumination Models (Ch. 10)
  11. Color Models (Ch. 12)
  12. DirectX: Lighting and Texture