4190.410 Computer Graphics

Fall, 2009


Lecture

Instructor

Teaching Assistant

Objectives

Textbooks

Grading

Lecture Notes

  1. Introduction
  2. Scan conversion
  3. Scan conversion & Sampling
  4. 2D & 3D geometric transformation
  5. 2D viewing
  6. DirectX: Creating a device, rendering vertices, and using matrices
  7. 3D viewing
  8. 3D object modeling
  9. Curves and surfaces
  10. DirectX: Lighting and texture mapping
  11. Illumination & Surface rendering
  12. Visible surface detection  / DirectX: Fixed and programmable pipeline
  13. Color